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Character Data

Vehicles | Ships | Freighters | Capitol Ships | Ship Equip & Design


  1. Koesayr BTL-S3 Y-Wing
  2. Incom T-65B X-Wing (Alliance)
  3. Authority IRD (CSA)
  4. Authority IRD-A (CSA)
  5. M&G BearCat F-12 Starfighter
  6. Frostworks Industries Spear XG-33 Starfighter
  7. Koensayr BTH-A2 Splinter
  8. Koensayr BTH-A3 Splinter
  9. AreoTech Toth Starfighter
  10. Zenid Defense Bulldog Assault Fighter
  11. Starypan/SunHui Spaceworks Sun Gryphon Starfighter
  12. MandalMotors "Spire" Class Light Transport
  13. Danwar Industries SwitchBlade Starfighter
  14. TriLex X-28 "Flat-Fish" Starfighter
  15. Ubrikkian DS-12 "Parvati" Class Starfighter
  16. Kuat Systems Engineering Alpha-3 Nimbus "V-Wing" Starfighter
  17. Kuat Systems Engineering Eta-2 Actis Interceptor
  18. Colla Designs and Phlac-Arphocc Automata Industries TriFighter
  19. Corellian Jumpmaster 5000 Scout Ship
  20. Hoersh-Kessel Drive Inc. R-41d Starchaser
  21. Corellian Eta-2 Actis Variant
  22. Koensayr BTL-S3 Y-Wing Starfighter

KOENSAYR BTL-S3 Y-WING

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Craft: BTL-S3 Y-Wing
Type: Attack Starfighter
Scale: Starfighter
Length: 16 meters
Skill: Starfighter Piloting: Y-Wing
Crew: 1, gunner: 1, 1 Astromech Droid (can coordinate)
Passengers: 0
Cargo Capacity: 110kg
Consumables: 1 week
Cost: 135,000 (new)/65,000 (used)
Availability: 2,R
Hyperdrive Multiplier: x1
Hyperdrive Backup: None
Nav Computer: Astromech Droid Stores 10 Jumps
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1000 kmh
Hull: 4D
Shields: 1D+2
Sensors:
   Passive: 20/0D
   Scan: 35/1D
   Search: 40/2D
   Focus: 2/3D
Weapons:
   2 Laser Cannons (fire-linked)
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5 km
      Damage: 5D
   2 Proton Torpedo Launchers
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1/3/7
      Atmosphere Range: 50-100/300/700 meters
      Torpedo Capacity: 5 each
      Damage: 9D
   2 Light Ion Cannons (fire-linked)
      Fire Arc: Turret *
      Crew: 1 (co-pilot)
      Skill: Starship Gunnery
      Fire Control: 3D
      Space Range: 1-3/7/36
      Atmosphere Range: 100-300/700/3.6 km
      Damage: 4D
   * Gun may be fixed forward for pilot to fire with 1D FC.
Description:

BTL-S3 Y-Wing

INCOM T-65B X-WING (Alliance)

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Craft: X-Wing
Type: Space Superiority Fighter
Scale: Starfighter
Length: 12.5 meters
Skill: Starfighter Piloting: X-Wing
Crew: 1 and Astromech Droid (can coordinate)
Passengers: 0
Cargo Capacity: 110 kg
Consumables: 1 week
Cost: 150,000
Availability: 4,X
Hyperdrive Multiplier: x1
Hyperdrive Backup: None
Nav Computer: Uses Astromech Droid with 10 jumps
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1050 kmh
Hull: 4D
Shields: 1D
Sensors:
   Passive: 25/0D
   Scan: 50/1D
   Search: 75/2D
   Focus: 3/4D
Weapons:
   4 Laser Cannons (fire-linked)
      Fire Arc: Front
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 3D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5 km
      Damage: 6D
   2 Proton Torpedo Launchers
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1/3/7
      Atmosphere Range: 30-100/300/700
      Ammo: 4 Torpedoes each
      Damage: 9D
Description: The T-65B X-wing starfighter was a modified version of the standard X-wing starfighter produced by Incom Corporation. They were faster, more updated fighters compared to their predecessors.

Characteristics

The T-65B was considered an excellent all-round starfighter requiring very little adjustment for most mission profiles. The craft supported many advanced technologies including modest shields, heavy weaponry, and a hyperdrive unit. In spite of this, the X-wing was still very easy to fly. The controls were designed to mimic civilian ships already on the market. This made the switch for new pilots much easier. Flown by one pilot, the T-65B carried four KX9 laser cannons and two proton torpedo launchers. The engines were four Incom 4L4 fusial thrust engines. A craft with this sturdy a design and ease of use was essential to the survival of Rebel Alliance pilots. The starfighter had a transparisteel canopy, titanium armor, and a Chempat shield generator. The craft was also equipped with sensors in the nose cone. The X-wing was still slower than and not as heavily armed as the Imperial TIE Defender.

Each T-65B was equipped with an astromech droid. The droid was used in place of a navicomputer for calculating hyperspace jumps. In addition to its primary function, the droid could also be used for inflight repairs, enhancing the durability of an already rugged design. The X-wing carried four S-foils which deployed into an "X"-shape, giving the craft its name. The laser cannons were mounted on the tips of the wings. The proton torpedo launchers could be replaced by ion cannons.

History

The T-65B was the primary T-65 X-wing starfighter of the Alliance Fleet. Its development began in secret when the Incom Corporation first started sympathizing with the Rebellion's cause. It was present early in the rebellion and later became a symbol for Alliance tactics. "Hit fast and hard, and take advantage of all opportunities presented to you." The Alliance later developed the T-65C-A2, but these ships were rare. Most Rebel X-wing pilots flew the B model. The Rebels liberated Incom storehouses to acquire the starfighters, then shared the plans with other shipbuilders. As a result of the low numbers, the Alliance limited the craft's use. 70% of sorties were on reconnaissance missions, although the X-wings earned its reputation on strikes against Imperial projects. Luke Skywalker flew the T-65B at the Battle of Yavin. Rogue Squadron flew the T-65B in their strikes against the Empire.

Turncoat technician Ral Shawgrim attempted to deliver a near-complete set of plans for the starfighter to Sienar Fleet Systems some time after the Battle of Hoth. However, despite his escape, the plans were retrieved.

At least some members of Rogue Squadron were piloting the starfighter during the campaign against Lord Shadowspawn. Rogue Squadron's T-65B fighters were used to deploy flechette torpedoes at the Battle of the Corellian Queen.

X-Wing Fighter

AUTHORITY IRD (CSA)

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Craft: Short-Range Fighter
Type: Multipurpose Starfighter
Scale: Starfighter
Length: 8.5 meters
Skills: Starfighter Piloting: IRD, Repulsorlift Ops, Starship Gunnery
Crew: 1
Passengers: 0
Cargo Capacity: 15kg
Consumables: 1 day
Cost: Not Available For Sale (80,000+ on Black Market)
Availability: 3,X
Hyperdrive: None
Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 2D (+2 in atmosphere)
Space: 9
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: None
Sensors:
   Passive: 25/0D
   Scan: 45/1D
   Search: 65/1D+2
   Focus: 2/2D+1
Weapons:
   2 Twin Blaster Cannons (fire-linked)
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 3D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2km/2.5km
      Damage: 5D
Description: The Authority IRD is a swift and heavily armed starfighter, however, it was designed specifically for space combat. The original models were so unaerodynamic and ill-handling that many pilots refused to engage enemy craft within an atmospheric situation. The Corporate Sector Authority designed this unique fighter to fit the various mission profiles of the Picket Fleet's mandate. Similar to the TIE series, it lacks a hyperdrive unit, but it has powerful engines and effective weapons. The lack of hyperdrive on these fighters forces the CSA to ferry these fighters to every engagement. These fighters have also been stolen by criminals to serve as defense fighters for shadowports.

Authority IRD Fighter

AUTHORITY IRD-A (CSA)

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Craft: Short-Range Fighter
Type: Multipurpose Starfighter
Scale: Starfighter
Length: 10 meters
Skills: Repulsorlift Ops 4D, Starfighter Piloting: IRD 5D+2, Starship Gunnery 4D+1, Missile Weapons 4D+1
Crew: 1
Passengers: None
Cargo Capacity: 25kg
Consumables: 2 Days
Cost: Not Available For Sale (120,000+ on Black Market)
Availability: 3,X
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 2D+1 (2D in atmosphere)
Space: 9
Atmosphere: 400; 1150 kmh
Hull: 4D
Shields: None
Sensors:
   Passive: 20/0D
   Scan: 40/1D
   Search: 50/1D+2
   Focus: 2/2D
Weapons:
   1 Twin Blaster Cannon
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 3D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5 km
      Damage: 5D
   Concussion Missile Launcher
      Fire Arc: Front
      Crew: Pilot
      Skill: Missile Weapons: Concussion Missiles
      Fire Control: 3D
      Space Range: 1/3/7
      Atmosphere Range: 50-100/300/700
      Damage: 7D
Description: The Authority IRD-A is a swift and heavily armed starfighter, however, it was designed specifically for space combat. The original models were so unaerodynamic and ill-handling that many pilots refused to engage enemy craft within an atmospheric situation. The Corporate Sector Authority designed this unique fighter to fit the various mission profiles of the Picket Fleet's mandate. Similar to the TIE series, it lacks a hyperdrive unit, but it has powerful engines and effective weapons. The lack of hyperdrive on these fighters forces the CSA to ferry these fighters to every engagement. These fighters have also been stolen by criminals to serve as defense fighters for shadowports.

This version is longer, has the added advantage of a concussion missile launcher, is slightly more maneuverable, but lacks in sensors. Even the cost to make them is a bit higher due to the added weaponry.

Click on image for full size


M&G BearCat F-12 Starfighter

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Craft: BearCat F-12 Starfighter
Type: Deep Space Attack/Patrol Craft
Scale: Starfighter
Length: 18 meters
Skill: Starfighter Piloting: BearCat
Crew: 4; 2 crew on rotating shifts
Passengers: 2 (the non-active crew)
Cargo Capacity: 200 kg
Consumables: 30 days
Cost: 200,000 (new)
Availability: 2,X
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1050 kmh
Hull: 3D+2
Shields: 1D+2
Sensors:
   Passive: 20/1D
   Scan: 40/2D
   Search: 60/3D
   Focus: 3/4D
Weapons:
   Dual Laser Cannons (fire-linked)
      Fire Arc: Turret
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1-6/12/25
      Atmosphere Range: 50-100/1.2 km/2.5 km
      Damage: 5D
   3 Proton Torpedo Launchers (can be fire-linked, see below)
      Fire Arc: Front
      Crew: 1
      Skill: Starship Gunnery
      Ammo: 12 (4 each)
      Fire Control: 2D
      Space Range: 1-3/7/25
      Atmosphere Range: 100-300/700/2.5 km
      Damage: 7D/8D+1/9D+2 (can fire-link 2 or 3 torpedoes)
   Dual Ion Cannons (fire-linked)
      Fire Arc: Front
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1-12/24/36
      Atmosphere Range: 100-1.2 km/2.4 km/3.6 km
      Damage: 4D
   6 Deployable Sensor Buoys (see below for complete informaiton)
      Fire Arc: All
      Scale: Speeder, body of 5D
      Crew: 1
      Skill: Sensors
      Fire Control: N/A
      Effect: Passive: 20/+1D
            Search: 40/+2D
      Communication Range: Transmits data up to 30 light-years to base/fighter
   Notes: Very Difficult Sensor roll to detect if in passive mode
Description: The BearCat design was M&G's attempt to win an Imperial contract for a deep-space patrol and attack fighter which was to be used in a limited scouting role as well.

Although the design failed to win the contract, the fighter is still being put into limited production with the hopes of attracting the attention of exploratory firms, security firms, and large companies which wish to patrol their own shipping routes without great need for Imperial assistance. The future of the BearCat is very uncertain at this time, and could easily wind up a company failure in the near future if it doesn't attract any market attention.

Amenities

The BearCat was designed to accommodate a crew of four over a duration of up to thirty days. The fighter has a cockpit mounted in the bow, with a small crew bunk below and aft of the cockpit. The ship is operated by a pilot and gunner, while the two other crewmen sleep in the small bunk station. By alternating the active crewmen every six to eight hours, the ship can maintain a fresh and alert crew during its extensive patrol. Still, the craft is small, lacks any type of recreational facilities, and the bunk room is rather cramped. Critics believe that a crew on a long cruise could easily contract a very bad case of cabin fever due to the lack of any amenities aboard the craft. This is one of the reasons why the Imperials did not accept this design for production.

Capabilities

The BearCat has an average sublight speed for current starfighters, but maneuvers poorly. Its armor is decent for the fighter's size, and has adequate ray shielding for extended combat periods. The BearCat's hyperdrive computer has an unlimited number of jump vectors/coordinates, but the actual hyperdrive is slower than most hyperspace capable starfighters.

The craft's main offensive armament is a trio of proton torpedo launchers, which carry 12 torpedoes with slightly greater range than the standard, and are complemented by a pair of heavy ion cannons. The armament is capped off with a pair of laser cannons mounted on a small dorsal turret just aft of the cockpit.

Crew

In the cockpit, the gunner is also the sensor and communications systems operator, and is in control of the sensor buoys the fighter carries. The pilot is the craft's commander, and is responsible for the Ion cannons and Proton Torpedo Launchers, as well as the astrogation duties during the patrol. The crew shift changes are always the same, with no interchanging of positions. The patrol commander (senior pilot) is assigned before patrol, and is responsible for the entire mission, from planning the route and layover times, to assigning shift changes and accounting for supplies.

Competition

M&G lost the competition for the Imperial contract to Nova-Star's new FireStorm attack boat design. The differences between the craft are great: the Firestorm is rated as a Capital class starship, although it is relatively under armed and armored to compete with anything larger than a Corvette on its own; the Firestorm has a longer patrol range and duration than the BearCat, with a larger crew and better onboard facilities; the Firestorm has a better sensor package, but doesn't carry any sensor buoys; finally, the Firestorm has a faster hyperspace drive and a backup, which the BearCat lacks. In addition, the Firestorm was offered at a very low price for a craft of its size and classification, which made it even more attractive to the Empire. In the end, the BearCat lost due to the designers' attempts to pack a capital ship's role into a starfighter hull.

BearCat Fighter BearCat Fighter

Frostworks Industries Spear XG-33 Starfighter

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Craft: Spear Starfighter
Type: Heavy Starfighter
Scale: Starfighter
Length: 13.1 meters
Skill: Starfighter Piloting; Spear
Crew: 1
Passengers: 0
Cargo Capacity: 100kg
Consumables: 2 weeks
Cost: 85,000 (used)
Availability: 2,X
Hyperdrive Multiplier: x1
Hyperdrive Backup: None
Nav Computer: Can store 6 jumps
Maneuverability: 2D+1
Space: 8
Atmosphere: 375;1050 kmh
Hull: 4D
Shields: 2D
Sensors:
   Passive: 20/0D
   Scan: 35/1D
   Search: 45/2D
   Focus: 2/3D
Weapons:
   Twin Laser Cannons (fire-linked)
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 4D
   Proton Torpedo Launcher
      Fire Arc: Front
      Crew: Pilot
      Skill: Missile Weapons
      Fire Control: 1D
      Space Range: 1/3/7
      Atmosphere Range: 50-100/300/700m
      Damage: 9D
Description: The Spear Starfighter is a small production run fighter produced by Frostworks, and was developed as a contemporary of the X-Wing fighter, but the restrictions introduced by the Empire killed the sales of the vessel and led Frostworks to abandon production. The Spear is a fairly fast vessel, although is somewhat under armed for many pilots, but those who own this fighter consider it an excellent design and in many ways it is at least the equal of the X-Wing. Because Frostworks were forced to abandon the design, they made a short term profit by dumping the remaining stock onto the black market with these being picked up by criminal organizations and pirates where they are considered among the best fighters available to these groups.

Frostworks Industries Spear XG-33 Starfighter

Koensayr BTH-A2 Splinter

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Craft: Splinter Point Defense Fighter
Type: Interceptor
Scale: Starfighter
Length: 16 meters
Skill: Starfighter Piloting: BTH-A2
Crew: 1
Passengers: 0
Cargo Capacity: 20kg
Consumables: 1 Day
Cost: 156,000 (new)/80,000 (used)
Availability:
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: No
Maneuverability: 2D
Space: 7
Atmosphere: 255; 750 kmh
Hull: 3D
Shields: None
Sensors:
   Passive: 15/1D
   Scan: 35/1D+2
   Search: 65/2D
   Focus: 2/2D+2
Weapons:
   2 Blaster Cannons (fire-linked)
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 0D
      Space Range: 1-5/10/17
      Atmosphere Range: 100-500/1/1.7 km
      Damage: 4D
   2 Light Ion Cannons (fire-linked)
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 1D
      Space Range: 2-6/15/30
      Atmosphere Range: 200-600/1.5/3 km
      Damage: 3D
Description: The Splinter was supposed to be Koensayr's promising follow up to their ever successful line of Y-wing fighter/bombers. Designed as a quick and maneuverable point defense fighter for capital ships or space stations, the Splinter more than pulled its weight in combat.

In space, the Splinter could out perform many of the other starfighters of its time and bring a surprising amount of firepower to bear. Boasting a pair of slit-shaped Koensayr 3KL maneuvering jets (one on each side), the fighter could easily pull off quick and tight turns or impressive rolls.

The two fins jutting from the fore section of the fuselage contain the power units for the light ion cannons as well as the craft's sensor arrays. Damage to just one of these fins often times overloaded the systems in the adjacent fin as well, rendering the sensors and ion cannons useless.

The Splinter's basic design was later ripped off just prior to the onset of the Clone Wars and used in a much more heavily armed fighter with an additional fusial ion drive on a ventral mounted fin. The design would also later inspire many innovations featured within the Alliance's A-wing interceptor.

Republic Splinters were often stored on board of light carriers or modified bulk transports to aid in convoy protection. The Z-95s would dominate the rest of the Fleet due to their versatility. Introduced one year prior to the Battle of Naboo.

Splinter Point Defense Fighter

Koensayr BTH-A3 Splinter

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Craft: Splinter Interceptor
Type: Interceptor
Scale: Starfighter
Length: 10.3 meters
Skill: Starfighter Piloting: Splinter
Crew: 1
Passengers: 0
Cargo Capacity: 20kg
Consumables: 1 Day
Cost: 130,000 (new)/67,000 (used)
Availability: 2,X
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: No
Maneuverability: 2D+1
Space: 8
Atmosphere: 255; 750 kmh
Hull: 3D
Shields: None
Sensors:
   Passive: 10/1D
   Scan: 30/1D+1
   Search: 60/2D
   Focus: 1/2D+2
Weapons:
   2 Blaster Cannons (fire-linked)
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 1D
      Space Range: 1-5/12/20
      Atmosphere Range: 100-500/1.2/2 km
      Damage: 4D
Description: The Splinter interceptor (BTH-A3) was a follow up design based upon the Splinter point defense fighter (BTH-A2). Meant to be a more affordable and nimble craft, the Splinter interceptor would see much better sales than its older sister.

Small and lightweight, the Splinter interceptor would fill the same role for select Republic units that the TIE interceptor and Alliance A-wing would later fill during the Rebellion. In fact, the design of the Alliance A-wing was greatly influenced by the Splinter.

The A3 variant lacked the forward fins and ion cannons that the A2 variant boasted. This made the vessel much lighter, but required that a smaller sensor array be mounted in the main fuselage itself, just behind the cockpit. Aside from the lack of ion cannons and the weaker sensor array, the A3 interceptor is more or less identical to the A2 point defense fighter in every aspect. Introduced one year after the Battle of Naboo.

Splinter Interceptor

AreoTech Toth Starfighter

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Craft: AreoTech Toth Starfighter
Type: Interceptor Starfighter
Scale: Starfighter
Length: 12.1 meters
Skill: Starfighter Piloting: Toth
Crew: 1
Passengers: None
Cargo Capacity: 60kg
Consumables: 1 week
Cost: 88,000 (used)
Availability: 4,X
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes (limited to 2 jumps)
Maneuverability: 2D
Space: 350; 1,000
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 2D
Sensors:
   Passive: 20/1D
   Scan: 40/2D
   Search: 60/3D
   Focus: 3/4D
Weapons:
   4 Medium Laser Cannons (Fire-Linked)
      Fire Arc: Front
      Crew:
      Skill:
      Fire Control: 3D
      Space Range: 1-3/10/20
      Atmosphere Range: 100-300/1/2km
      Damage: 7D
   2 Extreme Range Laser Cannons (Fire-Linked)
      Fire Arc: Front
      Crew:
      Skill:
      Fire Control: 1D
      Space Range: 20-50/80/130
      Atmosphere Range: 2-5/8/13km
      Damage: 5D
   Proton Torpedo Launcher
      Fire Arc: Front
      Crew:
      Skill:
      Fire Control: 2D
      Space Range: 1/3/7
      Atmosphere Range: 30-100/300/700m
      Damage: 9D
Description: The Toth Interceptor is a small production run Starfighter that although not outstanding in combat, was fitted with a pair of laser cannons which equalled the range of capital ship weaponary. This led to high sales for the fighter as an interceptor, even though it did not have a high enough speed to fulfil this role in normal circumstances. It was released at a similar time to the Naboo N-1 Starfighter, and with the fantastic press the N-1 received because of the Battle of Naboo, the Toths sales were shrunk to near zero, leading to the discontinuation of the line and the dumping of those already built onto the market.

AreoTech Toth Starfighter

Zenid Defense Bulldog Assault Fighter

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Craft: Bulldog Assault Fighter
Type: Zenid Defense Bulldog Assault Starfighter
Scale: Starfighter
Length: 15.1 meters
Skill: Starfighter Piloting: Bulldog
Crew: 1
Passengers:
Cargo Capacity: 80 kg
Consumables: 1 week
Cost: 250,000 (new)
Availability: 2,X
Hyperdrive Multiplier: x1
Hyperdrive Backup: Limited to Two Jumps
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 350;1050 kmh
Hull: 5D+1
Shields: 2D+1
Sensors:
   Passive: 30/1D
   Scan: 60/2D
   Search: 90/3D
   Focus: 4/4D
Weapons:
   Twin Heavy Laser Cannons
      Fire Arc: Front
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 6D+2
   Proton Torpedo Launcher
      Fire Arc: Front
      Crew:
      Skill:
      Fire Control: 1D
      Space Range: 1/3/7
      Atmosphere Range: 100/300/700m
      Ammo: 6
      Damage: 9D
Description: The Bulldog is a heavy assault starfighter design to help achieve space superiority against larger numbers of enemy fighters, designed to be rugged and be capable of surviving direct energy weapon hits on its hull. It is equipped with Proton Torpedoes and Heavy Laser Cannons capable of causing massive levels of damage to enemy starfighters, however the fighters poor maneuverability and the low storage capacity of its hyperspace navigation system has led it to be somewhat less capable than its designers intended. Even with these taken into account the Bulldog is a powerful starfighter with a punch equaling some bombers and a vessel which has proven itself in service with a number of independent worlds since it was released 10 years after the Clone Wars ended.

Bulldog Assault Fighter

Starypan/SunHui Spaceworks Sun Gryphon Starfighter

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Craft: Sun Gryphon Starfighter
Type: Heavy Assault Starfighter
Scale: Starfighter
Length: 13.8 meters
Skill: Starfighter Piloting: Sun Gryphon
Crew: 1
Passengers: 0
Cargo Capacity: 115kg
Consumables: 1 week
Cost: 79,000 (used)
Availability:
Hyperdrive Multiplier: x1
Hyperdrive Backup: None
Nav Computer: Limited to 4 Jumps
Maneuverability: D
Space: 6
Atmosphere: 325; 950 kmh
Hull: 4D
Shields: 1D+2
Sensors:
   Passive: 25/0D
   Scan: 40/1D+1
   Search: 65/2D+2
   Focus: 2/4D
Weapons:
   2 Medium Laser Cannons (fire-linked)
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 6D
   12 Concussion Missile Rack
      Fire Arc: Front
      Crew: Pilot
      Skill: Missile Weapons
      Fire Control: 2D+2
      Space Range: 1/3/7
      Atmosphere Range: 50-100/300/700m
      Ammo: 2 each (24 total)       Damage: 7D
Description: A heavy assault starfighter built by a pacifist world may seem to be somewhat of an oddity, but the Sun Gryphon by Starypan/SunHui Spaceworks of Alderaan is a tough and combat ready starfighter which matches up well when compared to other fighters of the Clone War era. The fighter is a standard design for that time, but has an extending pod containing a rack of concussion missiles which allow the fighter to hit harder than any other fighter of its time, with the pod capable of retracting near flush to the hull to allow the vessel to land. Production of this fighter was cut short by the Empire's destruction of Alderaan, but it had been in production for years by that time and had become established as a powerful and hard hitting fighter/bomber in use by many militia forces across the galaxy.

Sun Gryphon

MandalMotors "Spire" Class Light Transport

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Craft: Spire Light Transport
Type: Light Transport
Scale: Starfighter
Length: 35 meters
Skill: Archaic Starship Piloting: Spire Transport
Crew: 2; Skeleton Crew: 1/+10
Passengers: 12
Cargo Capacity: 90 tons
Consumables: 9 months
Cost: 35,000 (used only)
Availability: 3,X
Hyperdrive Multiplier: x4
Hyperdrive Backup: None
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 300;850 kmh
Hull: 4D
Shields: 1D
Sensors:
   Passive: 20/0D
   Scan: 40/1D
   Search: 55/2D
   Focus: 2/3D
Weapons:
   Twin Pulse Wave Blaster Cannons
      Fire Arc: Front
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 1D
      Space Range: 1-3/9/20
      Atmosphere Range: 100-300/900/2
      Damage: 4D
Description: An older design built by the Mandalorians, the Spire class transport was originally manufactured for the Mandalorian Military where it served as a troop transport and light cargo carrying vessel. However soon after it was retired it began to be sold on the open market where it found itself a popular and much desired transport ship. Fast for its time, and pretty tough, this vessel is still a desirable second hand purchase because of the large capacity for passengers and low crew requirement for an ancient vessel although it is now considered to be a difficult vessel to pilot. However it has a small amount of cargo space for such a large vessel, making conversions a popular choice with the large older engines being removed to free up space for newer, smaller replacements.

Spire Light Transport

Danwar Industries SwitchBlade Starfighter

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Craft: Switchblade Starfighter
Type: Attack Starfighter
Scale: Starfighter
Length: 9 meters
Skill: Starfighter Piloting: Switchblade
Crew: 1
Passengers: None
Cargo Capacity: 40 kg
Consumables: 1 week
Cost: 150,000 (new)/85,000 (used)
Availability: 4,X
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: No
Maneuverability: 3D
Space: 7
Atmosphere: 350; 1000 kmh
Hull: 5D
Shields: None
Sensors:
   Passive: 20/0D
   Scan: 35/1D
   Search: 50/2D
   Focus: 2/3D
Weapons:
   Twin Heavy Laser Cannons (fire-linked)
      Fire Arc: Front
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1-3/15/25
      Atmosphere Range: 100-300/1.5/2.5km
      Damage: 6D
   Razor Wings *
      Fire Arc: Front/Sides
      Skill: Starfighter Piloting
      Fire Control: 0D
      Space Range: 0
      Atmosphere Range: 0
      Damage: 7D
   *: The Wings of the Switchblade are edged with a hyperdense material, which is sharpened so that it can cut objects on a particle level. This means that the Switchblade can actually damage targets by colliding with them. However, if it should fail to achieve damage, failing to cut through the target, then the collision will probably destroy the fighter.
Description: The Switchblade was an innovative idea, designed with sharpened wings so that it could perform slashing attacks against targets, severing capital ship sensors, etc. However this left the fighter unable to use shields, and an obvious target as it charged in against an enemy vessel. The system was also not perfect, and although the vessel could often cut its way straight through a target, all too often it would simply smash itself across the enemy's hull. However the idea was well advertised and became popular for a short time, until the holo's of the spectacular deaths of desperate and suicidal pilots began to propagate across the galaxy. The Switchblade's production was then made illegal due to safety concerns, and interest in the design began to drop off, the vessel is now just another abandoned design, which sees moderate use across the galaxy, especially with the stupid or brave pilot who thinks they can successfully pull off manuevers with the fighters Razor wings.

Danwar Industries SwitchBlade Starfighter

TriLex X-28 "Flat-Fish" Starfighter

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Craft: X-28 Flat-Fish
Type: TriLex X-28 "Flat-Fish" Starfighter
Scale: Starfighter
Length: 13.2 meters
Skill: Starfighter Piloting: Flatfish
Crew: 1
Passengers: None
Cargo Capacity: 100kg
Consumables: 2 weeks
Cost: 140,000 (new)/70,000 (used)
Availability: 2,X
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes (limited to 3 jumps)
Maneuverability: 2D
Space: 7
Atmosphere: 350;1,000 kmh
Hull: 3D
Shields: 2D
Sensors:
   Passive: 30/1D
   Scan: 60/2D
   Search: 80/3D
   Focus: 3/3D+2
Weapons:
   2 Light Laser Cannons (fire-linked)
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 1D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 4D
   2 Heavy Ion Cannons (fire-linked)
      Fire Arc: Front
      Crew:
      Skill:
      Fire Control: 3D
      Space Range: 1-3/7/36
      Atmosphere Range: 100-300/700/3.6km
      Damage: 5D
Description: The TriLex Flat-Fish is a heavy starfighter armed with both Ion and Laser Cannons, making it a useful fighter for stopping vessels without destroying them. While a contemparary of the Y-Wing, the Flatfish has a few advantages over that fighter, while the Y-Wings bomber status has advantages over the Flatfish. However the Flatfish's sleek profiles, and the fact it doesn't need an astromech droid to operate has made it a popular vessel, with a variety of customised models on the market. The Ion Cannons can be easily removed and replaced with proton torpedo launchers, and many owners prefer to upgrade the weak laser cannons with something with a little more kick. Chromed Flatfish were popular during the final days of the Old Republic as diplomatic escorts, and royal fighter squadrons, however by the time of the Empire, these flashy paint jobs had been replaced by more servicable and practical ones.

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Ubrikkian DS-12 "Parvati" Class Starfighter

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Craft: Parvati Starfighter
Type: Attack Starfighter
Scale: Starfighter
Length: 12.5 meters
Skill: Starfighter Piloting; Parvati
Crew: 1
Passengers: None
Cargo Capacity: 120kg
Consumables: 1 week
Cost: 63,000 (used)
Availability: 3,X
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes (stores up to 4 jumps)
Maneuverability: 2D+2
Space: 7
Atmosphere: 355;975 kmh
Hull: 4D
Shields: 1D
Sensors:
   Passive: 20/0D
   Scan: 35/1D
   Search: 45/2D
   Focus: 2/3D
Weapons:
   4 Heavy Laser Cannons (fire-linked)
      Fire Arc: Fron
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 7D
   2 Proton Torpedo Launchers
      Fire Arc: Front
      Skill: Missile Weapons
      Fire Control: 1D
      Space Range: 1/3/7
      Atmosphere Range: 50-100/300/700m
      Ammo: 10 (5 torpedoes each)
      Damage: 9D
Description: The Parvati Starfighter is a contemporary of the X-Wing and Y-Wing Classes of Starfighters which were released at the beginning of the Galactic Civil War. With powerful laser cannons and better performance than earlier fighters, the Parvati looked set to see great success however two problems hampered this and led to the fighter suffering fairly poor sales and being removed from the market rapidly. Firstly the X-Wing upped the stakes for starfighters of its era, showing a quantum leap in combat effectiveness and performance it caused a large number of fighters to look slow, cumbersome and fragile. Secondly the increased weapon restrictions imposed by the Empire caused sales of all military fighters to drop, causing a large number of corporations to have difficulty recovering the finance they invested in new starfighter designs. These factors led the Parvati to fail despite the fact that it is only slightly less effective than the X-Wing especially considering the fact that the X-Wing was not available on the open market and shouldn't have had any major impact on sales due to the nationalization of Incom.

Ubrikkian DS-12

Kuat Systems Engineering Alpha-3 Nimbus "V-Wing" Starfighter

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Craft: V-Wing Starfighter
Type: Attack Starfighter
Scale: Starfighter
Length: 7.9 meters
Skill: Starfighter Piloting: V-Wing
Crew: 1 + AstroMech
Passengers: None
Cargo Capacity: 40kg
Consumables: 1 day
Cost: 45,000 (used)
Availability: 3,X
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: No
Maneuverability: 3D
Space: 8
Atmosphere: 375;1000 kmh
Hull: 3D
Shields: 1D
Sensors:
   Passive: 20/0D
   Scan: 35/1D
   Search: 50/2D
   Focus: 2/3D
Weapons:
   2 Twin Laser Cannons (fire-linked)
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 5D
Description: The agile V-wing starfighters served in the Republic Starfleet in large numbers during the Clone Wars and likely continued to serve in the Imperial Starfleet in the years following this massive conflict. They bore a passing resemblance to the TIE fighters of the later Imperial era, with their vertical heat radiator wing-panels making the fighter look like an 'H' when viewed from the front.

V-wings carried a single pilot and a Q7-series astromech droid. Like most of the fighters mass-produced for Republic loyalist forces, V-wings were too small for a hyperdrive, relying instead on carriers like the Venator-Class Star Destroyer. Its armament consisted of twin laser cannons capable of swiveling to engage targets off- axis. The V-wing's twin ion drive thrusters gave it a maximum acceleration of 4,800g.

Three V-wings escorted Emperor Palpatine“s Theta-class Shuttle as he returned to Coruscant from Mustafar at the end of the Clone Wars.

Kuat Systems Engineering Alpha-3 Nimbus

Kuat Systems Engineering Eta-2 Actis Interceptor

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Craft: Jedi Eta-2 Actis Interceptor
Type: Interceptor
Scale: Stafighter
Length: 5.47 meters
Skill: Starfighter Piloting: Eta-2
Crew: 1 + Astromech
Passengers:
Cargo Capacity: 5kg
Consumables: 5 days
Cost: 65,000 (used)
Availability: 3,X
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: uses Astromech
Maneuverability: 3D+1
Space: 8
Atmosphere: 375;1100 kmh
Hull: 2D
Shields: 3D
Sensors:
   Passive: 15/0D+1
   Scan: 30/1D+1
   Search: 45/2D+1
   Focus: 2/2D+2
Weapons:
   Dual Laser Cannons
      Fire Arc: Front
      Crew:
      Skill:
      Fire Control: 2D+1
      Space Range: 1-5/12/25
      Atmosphere Range: 100-500/1.2/2.5km
      Damage: 5D
   2 Ion Cannons (fire-linked)
      Fire Arc: Front
      Crew:
      Skill:
      Fire Control: 3D+1
      Space Range: 1-3/12/36
      Atmosphere Range: 100-300/1.2/3.6km
      Damage: 4D
Description: With the outbreak of the Clone Wars, the Jedi saw themselves pressed into the forefront of military activity, serving as Generals in the campaign against the Separatists. The demands of combat saw advancements in the Jedi starfighter arsenal, resulting in modifications and a new generation of fighter craft.

Though the wedge-shaped starfighter design was still in use by war's end, a newer model had earned the spotlight for its use by renowned Jedi heroes, Anakin Skywalker and Obi-Wan Kenobi.

This new model was much more compact, cutting away a large portion of the forward spaceframe to have a forked front, bracketing a bulbous cockpit pod. Lining the inner edges of the ship's "tines" were powerful long-barreled laser cannons. The ship also had secondary cannons recessed on the outer edge of each tine. A full-size astromech rested within a spring-loaded socket on the port wing, and the craft's wingtips could fold open, revealing hexagonal panels when the ship entered combat mode. The hexagonal wings and the spoke-windowed cockpit were strong indicators of future starfighter designs to be adopted by the galactic government.

This new model also lacked a hyperdrive, so it too had to rely upon a hyperspace transport ring to achieve superluminal velocities. During the war, bigger more robust rings were used, with multiple lightspeed engines increasing their speed and range.

Ace Jedi pilots like Anakin Skywalker and Saesee Tiin pushed the Delta-7 to its limits. Skywalker constantly tinkered with his starfighter, modifying its systems to optimize performance. Based on his innovations, Kuat Systems Engineering revisited the starfighter design and developed a bold and radical follow-up to the Delta-7 with its Eta-2 Actis interceptor. Anakin Skywalker was the first to pilot this new model, though other Jedi soon followed in his path, including Tiin, Obi-Wan Kenobi and Mace Windu.

Only a Jedi pilot would be brave enough to fly an Eta-2 into combat. That's not to disparage its capabilities; rather, it is a very advanced high-performance craft that devotes most of its system resources to pure speed and power. It does so at the expense of heavy flight instruments, sensors and shields. A Jedi Knight's attunement to the Force more than compensates for these compromises.

In compressing - yet increasing - the performance of the Delta-7 into a frame no bigger than an airspeeder, Kuat engineers faced many challenges. Key among them was overheating. A sophisticated system of pumps, heat sinks and extendable radiator wing panels help draw heat away from the Eta-2's miniature reactor.

Jedi Eta-2 Actis Interceptor

Colla Designs and Phlac-Arphocc Automata Industries TriFighter

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Craft: Confederacy of Independent Systems TriFighter
Type: Advanced Droid Fighter
Scale: Starfighter
Length: 5.4 meters
Skill: Starfighter Piloting: TriFighter
Crew: None (Droid Brain)
Passengers: 0
Cargo Capacity: None
Consumables: None
Cost: 39,000 (used)
Availability: 3,X
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: No
Maneuverability: 3D
Space: 7
Atmosphere: 350;950 kmh
Hull: 3D
Shields: D
Sensors:
   Passive: 10/0D
   Scan: 25/0D+2
   Search: 35/1D+1
   Focus: 1/2D
Weapons:
   Medium Laser Cannon
      Fire Arc: Front
      Crew: Droid Brain
      Skill: Starship Gunnery
      Fire Control: 1D
      Space Range: 1-5/12/25
      Atmosphere Range: 50-500/1.2/2.5km
      Damage: 4D
   3 Laser Cannons
      Fire Arc: Front
      Crew: Droid Brain
      Skill: Starship Gunnery
      Fire Control: 3D
      Space Range: 1/7/15
      Atmosphere Range: 50-100/700/1.5km
      Damage: 5D
   Concussion Missile Launcher
      Fire Arc: Front
      Crew: Droid Brain
      Skill: Missile Weapons
      Fire Control: 2D
      Space Range: 1/3/7
      Atmosphere Range: 10-100/300/700m
      Ammo: 6       Damage: 7D
Description: When the Separatists attacked Coruscant in the twilight of the Clone Wars, they employed as many different and cutting edge combat starship designs as they could to better the chances of victory in their most bold and daring strike. Swarming from the hangar bays of Confederacy battleships were tri-fighters, automated starfighters equipped with groupings of four blaster cannons. The bracing arms surrounded a rotating gyroscopic ball that housed the droid's brain.

The fully automated tri-fighter is bigger and less maneuverable than the slim vulture fighters, but nonetheless posed a threat, particularly to the slower ARC-170 fighters.

The tri-fighter derives its name from the triple support arms that steady its primary cannons, and it derives these arms from the skull shape of a predator native to the world of its designers. The Colicoid Creation Nest, the same amoral cannibalistic insectoid designers responsible for the deadly droidekas, designed the tri-fighter. Also contributing to its name is the array of triple independent thrusters that afford it its agility.

The tri-fighter brain is more sophisticated than that of the vulture droid starfighter. Its robust power planet and advanced communication transceiver give a tri-fighter impressive operating range for a non-hyperdrive equipped automated starfighter.

Colla Designs and Phlac-Arphocc Automata Industries TriFighter

Corellian Jumpmaster 5000 Scout Ship

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Craft: Jumpmaster Scout
Type: Scout Ship
Scale: Starfighter
Length: 20.1 meters
Skill: Space Transports: Jumpmaster
Crew: 1
Passengers: 1
Cargo Capacity: 50 Tons
Consumables: 6 months
Cost: 29,500 (used)
Availability: 2,R
Hyperdrive Multiplier: x1
Hyperdrive Backup: x3
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 700;1200 kmh
Hull: 5D
Shields: 1D
Sensors:
   Passive: 25/0D
   Scan: 50/1D
   Search: 75/2D
   Focus: 3/3D
Weapons:
   2 Laser Cannons (fire-linked)
      Fire Arc: Front
      Crew: Pilot
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1-3/15/25
      Atmosphere Range: 100-300/1.5/2.5km
      Damage: 6D
Description: The Corellian designed Jumpmaster 5000 is a older design used during the late years of the Old Republic, built for deep space patrols and exploration the Jumpmaster has now become a much loved vessel for Bounty Hunters. With plenty of room for modification, but still plenty of space for prisoners, the Jumpmaster can become a fine combat vessel; however its tough hull and good hyperdrive make it a fairly well designed vessel for moving small amounts of valuable cargo. The Jumpmaster series has been retired for a long time, but they are often seen in use patched and modified beyond their original specifications. One of the first modifications made is replacement of the unreliable and poorly built hyperdrive, which is notorious for breaking down and malfunctioning, in fact many of the owners of Jumpmaster 5000's have removed the main hyperdrive, and rely on the backup system completely. The crafts small size means that if the entire cargo hold is taken up with weapons and engine modifications the crew space becomes limited, but most owners who take this path think that this trade off is well worth it.
Game Notes: This ship is actually a small space transport, but has been listed here because it is very capable as a fighter once modified to fill that role.

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Jumpmaster 5k Deck Plan


Hoersh-Kessel Drive Inc. R-41d Starchaser

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Craft: Mk II Starchaser Starfighter
Type: Interceptor
Scale: Starfighter
Length: 15.2 meters
Skill: Starfighter Piloting: R-41d
Crew: 1 + Astromech
Passengers: 0
Cargo Capacity: 80kg
Consumables: 1 week
Cost: 154,000 (new); 76,000 (used)
Availability:
Hyperdrive Multiplier: x1
Hyperdrive Backup: None
Nav Computer: Uses AstroMech
Maneuverability: +2
Space: 7
Atmosphere: 350; 880 kmh
Hull: 4D
Shields: 3D
Sensors:
   Passive: 25/1D
   Scan: 50/1D+2
   Search: 75/2D+1
   Focus: 3/3D
Weapons:
   4 Medium Laser Cannons (fire-linked)
      Fire Arc: Front
      Crew: 1
      Skill: Starship Gunnery
      Fire Control: 2D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5km
      Damage: 7D
   2 Proton Torpedo Launchers
      Fire Arc: Front
      Crew: 1
      Skill: Missile Weapons
      Fire Control: 3D
      Space Range: 1-2/5/12
      Atmosphere Range: 100-200/500/1.2km
      Ammo: 6 each (12 total)       Damage: 9D
Description: As demands for tougher starfighters became stronger during the late Imperial and early new Republic eras, the dated R-41 Starchaser fighter recieved an update, and the R-41d model was released. The "d" variant of this venerable starfighter was fast and more heavily armed, although the vessel was no tougher, manueverable or particularly advanced than the R-41's that were already common throughout the galaxy. The more powerful weaponary and higher top speed helped the fighter hold its own in the increasingly crowded starfighter market, but against newer and more advanced designs the Starchaser continued to look dated. Common with corporations and planetary defence forces, the R-41d uses many of the same parts making upgrading from the older model and easy and cheap operation.

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35. Corellian Eta-2 Actis Variant

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Corellian Eta-2 Actis Variant
Craft: Corellian Eta-2 Actis Variant
Type: Corellian Engineering Eta-2c Starfighter
Scale: Starfighter
Length: 5.47 Meters
Skill: (s) Starfighter Piloting: ETA-2, Starship Gunnery, Starship Shields, Repulsorlift Ops
Crew: 1 + 1 Astromech
Crew Skill: Astrogation 4D+1, Sensors 4D+1, Starfighter Piloting 5D+2, Starship Gunnery 5D+1, Starship Shields 5D+1
Passengers: None
Cargo Capacity: 25kg
Consumables: 5 Days
Cost: 76,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: N/A
Nav Computer: 10 jumps with Astromech
Maneuverability: 3D+1
Space: 9
Atmosphere: 375; 1100kmh
Hull: 2D
Shields: 1D
Sensors:
  Passive: 15/0D+1
  Scan: 30/1D+1
  Search: 45/2D+1
  Focus: 2/2D+2
Weapons:
  Dual Laser Cannons
    Fire Arc: Front
    Fire Control: 2D+1
    Space: 1-5/12/25
    Atmosphere Range: 100-500/1.2/2.5km
    Damage: 5D
Description: As the Clone Wars raged across the galaxy, star systems found themselves subject to raids and attacks by one side or another, and couldn't count on the fleets to defend them against attack. Many systems bought starfighters, leading to the success of the Z-95 Headhunter and Y-Wing fighters, but some systems manufactured their own vessels.
Corellia purchased the rights to build the Eta-2 Actis interceptor to defend it's system, however this fighter had a well earned reputation for being near uncontrolable by anyone apart from a Jedi, so Corellian Engineering reworked the design. Adding improved flight control computers to aid the pilot, energy shielding to protect the fragile hull, and a inbuilt hyperdrive, the starfighter was more expensive, but actually far more capable in battle than the interceptor it was based on.
The spaceframe is basically the same, but larger solar panels to meet the power demands of the added systems, and a move of the droid socket to a more traditional placing behind the pilot as well as an increased hull volume to incorporate the systems, leave the fighter with its own distinctive look.

36. Koensayr BTL-S3 Y-Wing Starfighter

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Koensayr BTL-S3 Y-Wing Starfighter
Craft: Koensayr BTL-S3 Y-Wing Starfighter
Type: Fighter/Bomber
Scale: Starfighter
Length: 16 meters
Skill: Starfighter Piloting: Y-Wing
Crew: 1 Pilot, 1 Gunner and 1 Astromech Droid (can act as co-pilot and make in-flight repairs)
Crew Skill: Varies
Passengers: None
Cargo Capacity: 110 Kg
Consumables: 1 Week
Cost: New: 135,000 Credits; Used: 65,000 Credits
Hyperdrive Multiplier: x1 (Koensayr R300-H Motivator Drive Unit)
Hyperdrive Backup: None
Nav Computer: None; Uses Astromech Droid (usually a R2 Unit or R4 Unit) programmed with 10 Hyperspace Jumps
Maneuverability: 2D (Subpro MH-7 flight control avionics)
Space: 7 (Two Koensayr R200 Ion Fission Engines)
Atmosphere: 350; 1,000kmh (Two Koensayr R200 Ion Fission Engines)
Hull: 4D (Titanium Reinforced Alusteel Alloy)
Shields: 1D+2 (Forward/Rear Projecting Chempat Shields)
Sensors: (Fabritech ANs-5d sensor unit with PA-9r long range phased tachyon detection array and PG-7u short range primary threat analysis grid)
  Passive: 20/0D
  Scan: 35/1D
  Search: 40/2D
  Focus: 2/3D
Weapons: (Fabritech ANc-2.7 Tracking Computer and SI 5g7 "Quickscan" Vector Imaging System)
  2 Taim & Bak KX5 Laser Cannons
    Fire Arc: Front
    Skill: Starship Gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5km
    Damage: 5D
Notes: The Y-wing's lasers have various settings; Single fire: where each laser fired in sequence individually (Damage listed), Fire Linked: (Damage Listed +1D)
  2 ArMek SW-4 Light Ion Cannons
    Fire Arc: Turret
    Crew: Gunner
    Skill: Starship Gunnery
    Fire Control: 2D
    Space Range: 1-3/7/36
    Atmosphere Range: 100-300/700/3.6km
    Damage: 4D
  Notes: Gun can be fixed forward for use by pilot. If so Fire Control is 1D; The Y-wing's Light Ion Cannons have various settings; Single fire: where each Cannon fired in sequence individually (Damage listed), Fire Linked: (Damage Listed +1D)
  2 Arakyd Flex Tube Proton Torpedo Launchers
    Fire Arc: Front
    Skill: Starship Gunnery
    Fire Control: 2D
    Space Range: 1/3/7
    Atmosphere Range: 50-100/300/700
    Quantity: 4 each
    Damage: 9D
Note 1: The Y-wing's Torpedo Launchers had various settings; Single fire: where each Torpedo Launcher fired in sequence individually (Damage listed) Dual fire: where both Launchers fired together, effectively fire linked (Damage Listed +1D)
Note 2: Countermeasures: Chaff Bursts and/or Flares.

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