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September March

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House Rules, Page 1
House Rules, Page 2
House Rules, Page 3
House Rules, Page 4
Character Data
Previous Items TOC



Item Links

Item 1  Item 2  Item 3  Item 4  Item 5 
Item 6  Item 7  Item 8  Item 9  Item 10


Below is the text description of each item followed by an image.

Note that Hull Material and Body Material listings are currently blank as
this data is being worked on to add a new dimension to the game.


Item #1

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Type:
Scale:
Length: meters
Crew:
Skills:
Passengers:
Cargo Capacity:
Consumables:
Cost:
Availability:
Nav Computer:
Hyperdrive:
Hyperdrive Backup:
Maneuverability:
Space:
Atmosphere: ; kmh
Hull:
Hull Material: [GM: coming soon]
Shields:
Sensors:
  Passive: /D
  Scan: /D
  Search: /D
  Focus: /D
Weapons:
  
    Scale:
    Fire Arc:
    Skill:
    Crew:
    Fire Control:
    Space Range:
    Atmosphere Range:
    Damage:
  
    Scale:
    Fire Arc:
    Skill:
    Crew:
    Fire Control:
    Space Range:
    Atmosphere Range:
    Damage:
Description:
Game Notes:

Click on image for full size


Item #2

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Type:
Scale:
Length: meters
Crew:
Skills:
Passengers:
Cargo Capacity:
Consumables:
Cost:
Availability:
Nav Computer:
Hyperdrive:
Hyperdrive Backup:
Maneuverability:
Space:
Atmosphere: ; kmh
Hull:
Hull Material: [GM: coming soon]
Shields:
Sensors:
  Passive: /D
  Scan: /D
  Search: /D
  Focus: /D
Weapons:
  
    Scale:
    Fire Arc:
    Skill:
    Crew:
    Fire Control:
    Space Range:
    Atmosphere Range:
    Damage:
  
    Scale:
    Fire Arc:
    Skill:
    Crew:
    Fire Control:
    Space Range:
    Atmosphere Range:
    Damage:
Description:
Game Notes:

Click on image for full size


Item #3

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Type:
Scale:
Skills:
Length: meters
Crew:
Passengers:
Cargo Capacity:
Consumables:
Cost:
Availability:
Maneuverability:
Move Rate: ; kmh
Altitude Range:
Cover:
Body:
Body Material: [GM: coming soon]
Shields:
Sensors:
  Passive: /D
  Scan: /D
  Search: /D
  Focus: /D
Weapons:
  
    Scale:
    Fire Arc:
    Skill:
    Fire Control:
    Space Range:
    Atmosphere Range:
    Damage:
Description:
Game Notes:

Click on image for full size


Item #4

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Type:
Degree: Degree
Personality Matrix:
Scale
Cost:
Availability:
Dexterity D:
Perception D:
Strength D:
Knowledge D:
Mechanical D:
Technical D:
Height: meters
Weight: kg
Body Material: [GM: coming soon]
Move: /
Equipment:
  • Sensors (in meters):
      Passive: /D
      Scan: /D
      Search: /D
      Focus: /D
    Description:

    Click on image for full size


Item #5

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Type:
Powered:
Protection:
Protects the Following:
Protection Material: [GM: coming soon]
Weight: kg
Availability:
Cost:
Breath Mask: Filters must be replaced after 30 hours of continuous use.
Long-Range Communication System: 65km range. 15 scrambled channels. Scans all frequencies.
Flash Protection: Reduces the effects of bright flashes by three fourths (-1D instead of -4D).
Self-contained Oxygen Supply: Suit has enough oxygen for up to five hours in liquid or vacuum.
Sensors: Life Form, Movement (front and rear)
   Passive: 30/+1D
   Scan: 60/+2D
   Search: 120/+3D
   Focus: 15/+4D
Sensors: UV, IR, Thermal
   Passive: 20/+2
   Scan: 40/+1D
   Search: 60/+1D+2
   Focus: 10/+2D
Weapon Systems:

  • Model:
    Type:
    Scale:
    Skill:
    Ammo:
    Range:
    Damage:
    Game Notes:
Computer System:
  • Slot Computer System: Two I/O ports
  • Capabilities: (Power: D, Memory: D)
  • Programs:
Description:
Game Notes:

Click on image for full size


Item #6

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Type:
Scale:
Skill:
Weight: kg
Cost:
Availability:
Body:
Body Material: [GM: coming soon]
Ammo:
Targeting Bonus:
Range:
Damage:
Description:
Game Notes:

Click on image for full size


Item #7

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Type:
Scale:
Skill:
Weight: kg
Cost:
Availability:
Body:
Body Material: [GM: coming soon]
Ammo:
Targeting Bonus:
Range:
Damage:
Description:
Game Notes:

Click on image for full size


Item #8

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Type:
Scale:
Skill:
Weight: kg
Cost:
Availability:
Body:
Body Material: [GM: coming soon]
Ammo:
Targeting Bonus:
Range:
Damage:
Description:
Game Notes:

Click on image for full size


Item #9

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Type:
Scale:
Skill:
Weight: kg
Cost:
Availability:
Body:
Body Material: [GM: coming soon]
Ammo:
Targeting Bonus:
Range:
Damage:
Description:
Game Notes:

Click on image for full size


Item #10

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Type:
Weight: kg
Cost:
Availability:
Body: D
Body Material: [GM: coming soon]
Description:
Game Notes:
Click on image for full size


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Home Page
House Rules, Page 1
House Rules, Page 2
House Rules, Page 3
House Rules, Page 4
Character Data
Previous Items TOC