DEXTERITY 3D (+2): |
Blaster (+2), dodge 4D (starting bonus) (+2), melee combat (+2), running (+2) |
PERCEPTION 3D: |
Bargain, investigation 4D (starting bonus), persuasion 4D (starting bonus), search, sneak |
STRENGTH 3D: |
Brawling combat, climbing/jumping, lifting (+1D), stamina, swimming |
KNOWLEDGE 3D: |
Alien cultures 4D (starting bonus), alien species 4D (starting bonus), code * 5D
(starting bonus), languages, planetary systems, survival, willpower |
MECHANICAL 3D: |
Beast riding, computer ops (+1D) |
TECHNICAL 3D: |
Computer program/repair (+1D), first aid, (As) Medicine: cybernetics (only if first aid 5D+) |
* The skill, "Code", is a special skill that represents the Duskwalker's extensive
indoctrination into the code of the Duskwalker. The game effects of the skill is that the PC cannot commit an act that goes against
the Duskwalker code without making a skill roll. Normally, several of these rolls would have to be made in sequence before a Duskwalker
nears receiving a darkside point.
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